My name is Mayo Uribe, Game Designer. I focus on creating systems and watch them interact among themselves. I believe video games are as much a piece of art as a product to be enjoyed.
I make the numbers going up and down mean something.
Favorite games are Dwarf Fortress, Divinity: Original Sin and Rogue Trader.
In my spare time I paint little toys.
- Co-owned the design and development of the Game AI
- Kept track of the interactions between the different game systems
- Designed interactions between AI-Human, AI-AI, and Behind the Scenes
- Defined the different combat patterns values
- Defined AI economy values
- Branching Narrative game based on 2018 Chilean Protests
- Telling a South-american story from a South-american POV
- Awarded government funding to develop a playable demo
- Project Leader for a 5 people multidisciplinary team
- Designed the branching system
- Outlined the chapters' topics and stories
- Interactive introduction to a previous work: Peace & Justice
- Made with UNREAL ENGINE 4
- Interactions/reactions scripted with Blueprints
- Simulated rain effect
- Final project for the UE4 Fundamentals Course
WARNING: FLASHING LIGHTS
- Cinematic Experiment
- Camera transitions
- Made with UNREAL ENGINE 4
- Animations scripted with Blueprints
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